Chapter 4: ý Frontiers
of Creativityý |
Contents:
|
4.1 The Many
Facets of Creativity
4.1.1 A Multi‑Faceted
Phenomenon
 |
4.1 The Many Facets of Creativity
Before providing an overview of the current findings and
levels of interest in creativity research, some attention
will be focused on the definitional issues surrounding
creativity.
4.1.1 A Multi‑Faceted Phenomenon
It is probably most productive to view creativity as a
multi‑faceted phenomenon rather than as a single unitary
construct capable of precise definition. Guilford's
address provided an impetus to many to undertake creativity
research. The address also provided renewed encouragement,
to those who were already involved in such research. As the
creativity literature began to expand so did the number of
definitions used for the concept. Only nine years following
Guilford's address, Taylor found an excess of one hundred
definitions of creativity in the literature. These
definitions are varied and some could be considered
conflicting. Welsch reviewed twenty‑two definitions of
creativity to find elements of agreement and disagreement.
She was searching for a definition that would be applicable
to a variety of creative activities and stated:
|
The
definitions of creativity are numerous, with
variations not only in concept,
but in the meaning of sub concepts and of
terminology referring to similar ideas. There
appears to be, however, a significant level of
agreement of key attributes among those persons most
closely associated with work in this field.
Significantly for this study, the greater
disagreements occur in relation to aspects that are
less relevant to educational purposes. On the basis
of the survey of the literature, the following
definition is proposed.. Creativity is the process
of generating unique products by transformation of
existing products. These products, tangible and
intangible, must be unique only to the creator, and
must meet the criteria of purpose and value
established by the creator. |
Of
course, not everyone associated with creativity research
would agree with this definition.
One of the major reasons for the complexity of the field of
creativity research is the diversity of theoretical
perspectives upon which the research is based. Many of these
theoretical approaches are intertwined which adds to the
semantic confusion. For example, the concepts of problem
solving and creative learning are frequently linked
together. Guilford defined problem solving as facing a
situation with which you are not fully prepared to deal.
Problem solving occurs when there is a need to go beyond the
information given, thus there is a need for new intellectual
activity. Guilford reported that:
|
…
Problem solving and creative thinking are closely
related. The very definitions of those two
activities show logical connections. Creative
thinking produces novel outcomes, and problem
solving involves producing a new response to a new
situation, which is a novel outcome.
|
This definition is also very closely related to a framework
for describing the process of creative learning put forth
by Torrance and Myers. They described the creative
learning process as:
|
ý... becoming
sensitive to or aware of problems, ýdeficiencies,
gaps in knowledge, missing elements, ýdisharmonies,
and so on; bringing together available ýinformation;
defining the difficulty or identifying the ýmissing
element; searching for solutions, making
ýhypotheses, and modifying and retesting them;
ýperfecting them; and finally communicating the
ýresults.ý
|
The fact that there is no widely‑held and uniformly applied
definition of creativity has added fuel to the argument that
creativity is a difficult field to study.
|
4.2 The
4P’s
of Creativity
|
4.2 The 4P’s of
Creativity
About ten years after Guilford's address, Rhodes
responded to the criticism levelled at those attempting to
study creativity due to the loose and varied meanings
assigned to the word "creativity." Rhodes set out to
find a single definition of the word by collecting an
excess of fifty‑six different definitions. Despite the
profusion of those definitions, he reported:
|
ýý… "As I
inspected my collection, I observed that the
ýdefinitions are not mutually exclusive. They
overlap and ýintertwine. When analyzed, as through a
prism, the content of ýthe definitions form four
strands. Each strand has unique ýidentity
academically, but only in unity do the four strands
ýoperate functionally."ý
|
The four strands Rhodes discussed included information about
the:
person (personality, intellect, traits, attitudes,
values and behaviour); process (stages of thinking
people go through when overcoming an obstacle or achieving a
goal); product (characteristics of artefacts or
outcomes of new thoughts, inventions, designs, or systems);
and press (the relationship between people and the
environment, the situation and how it affects creativity).
Each of these four strands operates as identifiers of some
key components of the larger, more complex, concept of
creativity.
This classification scheme has been used quite extensively
in the creativity literature and helps to provide some frame
of reference in studying creativity. This general
approach to the definition of creativity appears to be more
fruitful than attempting to specify a single definition
which would be appropriate for all contexts. Keeping the
definition rather general does feed the notion that
creativity is a complex concept.
The Creative
Personality
 |
4.2.1 The Creative Personality
The questions within the area of the creative
personality include the identification of traits or
characteristics to differentiate creative persons
from their less creative peers.
The major response to this type of question has been
research through biographical descriptive and
empirical methodologies utilizing readily identified
“creators” and attempting to distil their
attributes. The end products of these investigations
are lists and tests of characteristics and traits
that have something to do with being creative. These
lists do not provide a comprehensive picture of the
creative personality. As MacKinnon has
emphasized … "There are many paths along which
persons travel toward the full development and
expression of their creative potential, and there is
no single mould into which all who are creative will
fit. The full and complete picturing of the creative
person will require many images."
Many psychological theorists have provided a
diversity of characteristics of the creative person.
Torrance introduced a multi‑faceted model
for thinking about the search for creative
behaviour. This model takes into consideration,
in addition to creative abilities, creative
skills and creative motivations. He stated that
"High level(s) of creative achievement can be
expected consistently only from those who have
creative motivations (commitment) and the skills
necessary to accompany the creative abilities."
Other multi‑faceted models for dealing with the
creative personality have been put forth by
Amabile, Gowan, and Rerizulli.
Within the scope of research into the creative
personality, the questions concerning why people
choose to create are central. Amabile also
refers to a three‑faceted model for examining
creativity. Hers includes domain‑relevant skills,
creativity‑relevant skills and task motivation. She
focuses her attention on the former and promotes the
hypothesis that intrinsic motivation is important
for creativity.
Another aspect to the study of the creative person
relates to knowing more about the
personal orientation toward problem solving and
creative thinking.
Isaksen and Treffinger suggest that it is
helpful for individuals to have information
regarding their learning and thinking style when
learning how to use creative problem solving. Some
of the current research within this area focuses on
studying different styles of creativity and how
these styles may affect different elements of
creativity. Certain personality characteristics will
influence preferences regarding what type of
information people pay attention to, how they
collect and analyze that data, and how they choose
to use the information. Most previous literature on
the creative personality focused upon the difference
in level of tendency or achievement.
It is
the area of style of creativity
which
provides an entirely new lens to utilize regarding
the study of the creative person.
The
new focus is upon how people differ in their
approach to using their creativity, not upon their
level of qualitative factors. Selection Twelve
provides an overview to this emerging line of style
of creativity through the work of Kirton. |
The Creative
Process
 |
4.2.2 The Creative Process
One of the earliest
descriptions of the creative process was provided by
Wallas.
He described four stages for this process
including: preparation, incubation,
illumination and verification. Research regarding
the creative process relied upon retrospective
reports, observation of performance on a
time‑limited creative task, factor analysis of the
components of creative thinking, experimental
manipulation and study of variables presumably
relevant to creative thinking and simulation of
"creative" processes on computers.
Some of the questions relating to the creative
process include:
What are the stages of the creative thinking
process? Are the processes identical for problem
solving and for creative thinking? What are the best
ways to teach the creative process? How can the
creative process be encouraged? Is the creative
process similar in different contexts?
The usually mentioned description of creative
learning is sometimes equated with what is meant by
the creative process.
In both, there is a description of various stages of
thinking and problem solving when an individual is
confronted with a challenge or opportunity. These
stages provide the basis for the creative problem
solving (CPS) process. Current thinking about
the CPS process describes the process as having two
mutually ‑ important types of thinking. Osborn
originally referred to these as imaginative and
evaluative. Current language for these types of
thinking is creative and critical, respectively.
Creative thinking involves making and communicating
meaningful new connections to: think of many
possibilities; think and experience in various ways
and use different points of view; think of new and
unusual possibilities; and guide in generating and
selecting alternatives.
Critical thinking involves analyzing and developing
possibilities to: compare and contrast many ideas;
improve and refine promising alternatives; screen,
select, and support ideas; make effective decisions
and judgments; and provide a sound foundation for
effective action. These two types of thinking are
seen as mutually important components of effective
problem solving. Although much of the historical
emphasis within programs which teach CPS has been on
the development of divergent thinking, there is an
increasing emphasis on providing a balanced approach
including the development of both divergent and
convergent thinking skills. This more balanced
approach is consistent with recent research in the
problem solving and intelligence fields.
Much of the emphasis regarding the creative process
involves
the teaching or training of explicit methods and
techniques in order to help solve problems and think
more effectively.
Despite the
difficulties inherent in the problem‑solving
literature (research based on highly artificial
problems, a wide variety of tasks and studies, and
others), several lines of inquiry appeared fruitful:
First,
there is some evidence that various heuristics are
used by effective problem solvers in many areas of
activity when confronted by new types of problems
and that these heuristics can be identified.
Second, there are converging lines of
evidence that a major role is or can be played by a
managerial function that selects strategies and
plans attacks on problems. Finally,
the study of how problem solvers within specific
fields learn to solve the field‑specific problems
they face suggests several generic skills that cut
across fields.
These findings are qualified by pointing out that
the actual field or context within which the problem
solving occurs provides the requisite knowledge as
well as the procedures and outlets necessary to
implement the generic skills.
The connections which exist between the creative
process and teaching for thinking are
well‑documented in a vast collection of literature.
There are many historical antecedents for this type
of teaching. One of the earliest spokespersons of
the importance of the deliberate development of
thinking was Dewey. He charged teachers with
the responsibility to know the process of reflective
thought and facilitate its development, indirectly,
in students by providing appropriate conditions to
stimulate and guide thinking.
Dewey's work
continues to be a focal point for those concerned
with the development of thinking skills.
Another emerging line of inquiry
within the broad area of the creative process is the
concept of mental imagery and its place in creative
problem solving. There is a growing amount of
information regarding the concept of imagery and
visualization. |
The Creative
Product
 |
4.2.3 The Creative Product
The centrality and importance of studying the
creative
product
has been pointed out by Mackinnon.
Although many researchers acknowledge the importance
of this line of investigation,
there appears to be a paucity of empirical
investigation on the topic of creative products. One
of the possible explanations for the lack of
research in this area is the opinion that the
problem is too easy. In other words, the
identification of creative products is "obvious."
Everyone knows a creative product when they see one.
MacKinnon pointed out that this view might
account for the scarcity of scientific investigation
of creative products.
There are some who have conducted investigations of
creative products.
Much of this work has dealt with creative products
in specific contexts. Very little has been done
beyond individual disciplines and contexts to gain a
more general picture of the characteristics of
creative products. Although much emphasis has been
placed on the need for a creative product to be
novel; it is interesting to note that the current
trend is to include aspects of relevance and
appropriateness to the description of the creative
product.
A related and more thoroughly‑researched area of
study dealing with creative products involve the
diffusion of innovations.
There appears to be a general increase of interest
in how new ideas or products are communicated or
accepted by others. An increased interest in the
process of innovation has also increased concern for
studying communication to promote acceptance of new
ideas. This area of study is called the diffusion of
innovations.
When the book "Diffusion of Innovations" was
first published in 1962, there were 405 publications
about this topic available in the literature. By the
end of 1983, there were more than 3,000 publications
about diffusion, many of which were scientific
investigations of the diffusion process. Rogers
described diffusion as an information exchange
occurring as a convergence process involving
interpersonal networks. He asserted that the
diffusion of innovations is a social process for
communicating information about new ideas. The study
of this process has examined specific attributes of
innovations (such as relative advantage,
compatibility, complexity, trial ability, and
observability) and how they influence acceptance.
These attributes of innovations may account for many
of the reasons for their acceptance,
but there are other variables which must also have
an effect on the diffusion of new ideas and
inventions. Other variables would include: the
number of people involved in making a decision; the
type of communication used; the environment or
culture; and who is supporting or selling the new
idea or product. |
The Creative Press
|
4.2.4 The Creative Press
The term
“press”
refers to the relationships between individuals and
their environments.
This facet of creativity includes the study of
social climates conducive or inhibitive to the
manifestation of creativity, differences in
perception and sensory inputs from varying
environments, and the various reactions to certain
types of situations. The questions guiding study
within this area include understanding the
environmental conditions that have an effect on
creative behaviour, how these conditions effect
creativity and how they can be used to facilitate
creativity. The research approaches have included
case study, interview and survey techniques with
small groups and organizations.
Torrance synthesized the findings of various
investigators and listed the following as necessary
conditions for the healthy functioning of the
preconscious mental processes which produce
creativity:
-
The absence of serious threat to the self
willingness to risk;
-
Self-awareness ... in touch with one's own
feelings;
-
Self‑differentiation ... sees self as being
different from others;
-
Both openness to the ideas of others and
confidence in one's perceptions of reality or
ideas; and
-
Mutuality in interpersonal relations ...
balances between excessive quest for social
relations and pathological reflection of them.
Investigation into creative environments has
included attention to the educational and
organizational areas.
There has been much recent attention to the climate
conducive to creativity and innovation from the
business and industrial community. The emphasis of
this research has been to identify those factors, in
certain organizations, that account for creative
behaviour. The findings from business and education
are somewhat similar in that the climates in both
types of organizations appear to be supportive of
the intrinsic motivation hypothesis put forth by
Amabile.
The popular
literature contains
many lists of suggestions for creating an
environment conducive to creativity. Van Gundy
identified three categories of factors that
determine a group's creative climate. They are:
the external environment, the internal climate of
the individuals within the group, and the quality of
the interpersonal relationships among group members.
He acknowledged that there would be considerable
overlap among these categories and that each
category would include suggestions that deal with
both task and people‑oriented issues.
A
common thread running through all these suggestions
is the encouragement of group involvement and
increasing the level of ownership over activity and
decisions. Although there are plenty of times a
leader would not care to use group resources when
making a decision, the climate literature suggests
the decision to use or not to use a group should be
based on more than personal preference. Situational
variables such as: the needed quality of decision;
the amount of information available; the needed
level of commitment to the decision; the amount of
conflict in existence; and many other factors could
have an impact on deciding when and where to use
group resources. When examining the many suggestions
to establish a creative climate it is important to
keep the concept of balance in mind. Taking as many
factors into consideration when using those
suggestions will help to moderate the many variables
affecting their appropriate application.
A related factor to consider when attempting
providing a creative climate is the type of
leadership role required for the situation at hand.
There
aree
different kinds of leadership appropriate for
different kinds of situations.
In considering the kind of environment within which
creativity flourishes, it becomes apparent that a
different type of leadership role is necessary. Some
use the term
“facilitator”
to describe this leadership style. Others use the
term
“mentor”.
Another common theme within the climate literature
is
that the kind of environment which is supportive of
creativity and innovation will allow individuals to
be aware of their own blocks to creative thinking.
The focus is on providing a climate where these can
be minimized. Some of these blocks can be personal
(such as the inability to take risks), problem
solving (such as working only within a fixed "set"),
or situational (like a great deal of emphasis on
negative criticism). Taking time within a group or
organization to develop an orientation to these
inhibitors may provide reinforcement of the ground
rules for the creative environment and may reduce
the likelihood of the manifestation of blocks. |
Stages of
Creativity

Preparation Stage‑information gathering

Incubation
Illumination
Verification
|
4.2.5 Stages of Creativity
The first well‑known attempt to conceptualize the
creative process was by Wallas in 1926.
Although Wallas did not identify specific processes,
he did articulate different stages that reflect
different processes. Although Wallas's stages are
crude and global, his four‑stage model has helped
order our thinking about the creative process. His
four‑stage model consists of:
1. Preparation Stage‑information gathering,
mastering the knowledge base, identifying the
problem. It is in this stage that the basic
techniques and knowledge base of a particular domain
are mastered. For example, techniques of painting
are mastered or the research literature is totally
investigated. It is probably in this stage that
basic intellectual processes are important in
determining the rapidity of learning and the
complexity of issues that are tackled.
2. Incubation Stage‑ideas
incubate without the individual directly, logically
working on the problem. It is in this stage that
processes unique to the creative process are so
important. It is also in this stage that Wallas and
others introduced the concept of the unconscious.
Problems are not consciously worked on, but much
restructuring and free associating occurs outside
of conscious awareness. There are several
descriptions by creative individuals of the
subjective experience of the incubation stage.
Thoughts are permitted to roam in a free‑ranging
manner. It is here that affective processes may play
an especially important role.
3. Illumination Stage‑the
solution to the problem occurs or is recognized. The
artistic plan develops. This stage is often referred
to as the "aha" experience of the creative
scientist. In reality, as many have pointed out,
reaching a solution is probably a gradual process in
most instances. The sudden illumination occurrence
is probably the least frequent manner by which a
solution occurs.
4. Verification Stage‑the
solution must now be evaluated. Is it indeed good?
The hypothesis must be tested; the painter must
stand back and evaluate and rework the painting.
Critical thinking and logical thinking must be
dominant in this stage.
In general,
the basic cognitive processes of logic, memory, and
abstract thinking should be dominant in the first
and last stages. Different types of cognitive
processes should be dominant in Stages 2 and 3.
Stages 2 and 3 are especially important in creative
problem solving and creative artistic expression. It
is in the incubation stage that affective processes
most likely play a major role.
As Gruber correctly pointed out,
Wallas's stage model is incomplete. It does not
include the early stage of problem finding or the
final stage of expansive application of the creative
product. However, Wallas' basic stages remain
theoretically useful and continue to be the basis
for training approaches.
As Vinacke stressed,
the stages of this creative process are probably not
so ordered as Wallas first proposed. Individuals go
back and forth rapidly between the stages, sometimes
letting their thoughts roam, sometimes calling on
their critical thinking faculties. It is the ability
to shift between stages that are important to the
creative process, perhaps involving the ability to
gain access to or call into play creative cognitive
and affective processes (or let them occur).
Psychoanalytic theorists refer to this ability as
“regression
in the service of the ego". |
Cognitive Creative
Processes
 |
4.2.6 Cognitive Creative Processes
A key theoretical question in the area of creativity
is "what cognitive and effective processes are
involved in the creative process?" Much of the
focus in the area of creativity research has been on
cognitive processes.
Guilford
made major theoretical contributions to the area of
creativity in that he identified and investigated
cognitive processes not previously focused on in
tests of intelligence.
In general, Guilford believed that
creativity was made up of many different components.
He discussed both cognitive processes and
personality traits as contributing to creativity.
His research, however, focused on cognitive
processes. Guilford's work was based on
several principles that continue to be the basis for
creativity research today.
The first principle
was that creative abilities fall on a continuum.
Guilford did not hold to the view that only a
selected number of eminent individuals were creative
and should be studied. All individuals possess
creative abilities to some degree, "creative acts
can therefore be expected, no matter how frequent or
how infrequent, of almost all individuals". Thus,
creativity can be studied in normal populations.
A second principle
was that creative thinking is something different
from what intelligence tests measure. Intelligence
tests measure logical thought processes that reflect
convergent thinking. There is one best answer
for a problem, not a variety of responses as
in creative divergent thinking. Research has
supported the concept that creative abilities are
separate abilities from what we define as
intelligence. Most studies find low to moderate
positive correlations between creativity tests and
intelligence tests. Until recently, it was widely
accepted that a certain amount of intellectual
ability was necessary for creativity to occur.
Studies show that in the upper ranges of
intelligence, the correlation with creativity is
zero. This has been known as the threshold theory.
However, work by Runco suggested that the
relationship between creativity and intelligence is
a function of the measures used and the samples
studied. He concluded that the threshold theory is
"at least partly a psychometric artefacts”.
Guilford's third principle
is that creativity is really a form of problem
solving‑not a magical, mysterious process. Guilford
also stated that Wallas' four‑stage model of
creativity is consistent with other models of
problem solving.
Guilford identified cognitive processes that were
unique to creativity.
He concluded that two major categories of cognitive
processes were important in the creative process.
First, "divergent production abilities" were
uniquely important in the creative process.
Guilford thought that the key concept underlying
divergent production abilities is variety. One can
generate a variety of solutions to a problem or
associations to a word. Divergent thinking is
thinking that goes off in different directions. For
example, a typical item on a divergent thinking test
would be "how many uses for a brick can you think
of?" As Guilford stated "divergent
thinking is a matter of scanning one’s stored
information to find answers to satisfy a special
search model”. A broad base of search and
free-ranging scanning ability increases divergent
thinking production.
Wallash stated that divergent thinking is dependent
on the flow of ideas and the "fluidity in generating
cognitive units". He stressed the importance of the
ability to "ride the associative currents".
Divergent thinking should be especially important in
the incubation stage of Wallas' stages of
creativity.
The second category of abilities
relevant to creative ability is what Guilford termed
"transformation
abilities".
These abilities enable the individual to transform
or revise what one knows into new patterns or
configurations. A flexibility to reorganize and
break out of old sets is important here. The
individual reorders, redefines, or reinterprets what
is currently known. One sees a new solution to a
problem that is different from the usual approach.
Much of Guilford's research focuses on identifying
cognitive processes that make up these two
categories of abilities divergent thinking and
transformation abilities and devising tests of these
abilities.
Guilford conceptualized these abilities as cognitive
abilities.
Although he felt that personality characteristics
were important to creativity, he believed that they
were separate from these cognitive processes.
However, recent research suggests that effective
processes influence divergent thinking abilities and
transformation abilities.
Currently,
major work on the cognitive processes involved in
creativity has been carried out by a number of
researchers stressed the importance of insight in
creative thought. Sternberg and Davidson
postulated that three types of insights are involved
in creativity. Selective encoding
involves separating relevant from irrelevant
information. Selective combination entails
synthesizing isolated pieces of information into
unified wholes. Information is organized in new
ways. Selective comparison involves relating
new information to old information. These three
types of knowledge acquisition set the stage for
creative insights. One might speculate that
divergent thinking abilities and transformation
abilities partially underlie these types of
knowledge acquisition and insight abilities.
Weisberg
viewed creativity as another form of problem solving
that involves matching what one knows with the
situation. He stressed the incremental nature of
problem solving. There are few real leaps of
insight. Rather, novel products evolve in small
steps that utilize local memory searches. The
incremental nature of problem solving is true in
both science and art. Weisberg would agree with
Guilford that creative thinking does not involve
extraordinary abilities, but rather ordinary
cognitive processes that are found in all
individuals.
On the other hand,
Metcalfe presented evidence that some insight
problems are different from memory retrieval tasks.
She used a "feeling of knowing" paradigm to
determine whether similar processes were involved in
an insight problem and a memory-based trivial
problem. In two studies, she found that people could
predict memory performance fairly well, but could
not predict performance for insight problems. She
concluded that insight problems do involve a sudden
illumination that can not be predicted in advance.
Simon greatly influenced the field with his work on
models of information processing and problem solving
as they apply to creativity.
He also led the way in the area of computer
simulation of creative problem solving. His work on
selective forgetting and familiarization in
memory helps explain the insight process.
Langley and Jones developed a
computational model of scientific insight. They
stressed the importance of use of analogy in
creative problem solving. Insight involves the
recognition, evaluation, and elaboration of
analogies. Memory processes are important in
recognizing appropriate analogies for new
situations. |
|
4.3
Personality Traits

|
4.3 Personality
Traits
A climate that is conducive to evoking creative behaviour
can be established in a number of ways, and they are based
upon principles of creative behaviour that research has
confirmed.
Climate, or atmosphere, takes into consideration three
major factors: the physical, the mental, and the emotional.
Knowing what we do about individual styles of learning and
the variety of ways a teacher employs motivational
strategies to reach different kinds of students, it is
desirable to account for all three of the major factors.
In giving attention to physical, mental, and emotional
aspects of climate,
we set a stage for both intended and unintended learning
(and motivation toward learning) to occur, in other aspects
that should and will revolutionize educational practices.
J.P. Guilford's recent book, Way Beyond the I.Q., is a
marvellous contribution to our knowledge of human
intelligence.
|
4.4
Personality Traits of the Creative Individuals
 |
4.4 Personality
Traits of the Creative Individuals
Numerous studies have been
conducted on personality traits that tend to help or hinder
creative output.
Among those traits most commonly identified as helpful
toward one's creative productivity are:
Openness to experience
Independence
Self‑confidence
Willingness to risk
Sense of humour or playfulness
Enjoyment of experimentation
Sensitivity
Lack of a feeling of being threatened
Personal courage
Unconventionality
Flexibility
Preference for complexity
Goal orientation
Internal control
Originality
Self‑reliance
Persistence
Curiosity
Vision
Acceptance of disorder
Tolerance for ambiguity
Motivation
Inclination to the off‑beat
Personality traits that
have been identified as characterizing creative individuals
are often thought of in the light of Thoreau's person who
hears a different drummer. The person is generally a
nonconformist but not necessarily in an abrasive way. In
fact, timidity is often a trait attributed to a creative
person. A number of the characteristics seem to be
juxtaposed to others. Are these traits innate, or are
they acquired? If they can be acquired, the question for
educators, then, is how can these traits be developed?
That
question leads directly to the influence of one's
environment on his or her ability to perform creatively.
Most often we think of the environment that will nurture
creative behavior as one that is supportive of the
individual. Support here is not false praise, but rather
honest support that dignifies the individual. Environmental
support allows mistakes and encourages experimentation,
openness, and risk taking. It provides a climate for one to
explore his or her potential.
Is
it always the warm nest, though, that evokes creative
behavior? In
initial exposure, perhaps it is. But extreme human
suffering, which necessitates the need for expression into a
creative product, is often grist for the mill for later on.
Some of the world's greatest literature evolved in times of
human crisis. And the saying "Necessity is the mother of
invention" is not goes through in creating is the same for
all people, while others think there are as many creative
processes as there are individuals. With respect to
personality traits, some insist creative people are born,
not made; others feel strongly that creative thinking can be
taught. Advocates of environmental factors that nurture
creative behavior are strong in their beliefs; their
adversaries feel the creative person will perform regardless
of the environment he or she is placed in.
|
4.5
Personality Results
 |
4.5 Personality
Results
A review of the literature by Stein yielded the following fist of
personality
characteristics
that have been found associated with the creative
individual.
The creative individual:
1.
Is an achieving person.
He scores higher on a Self‑Description Test of need
achievement than in a projective (TAT) [Thematic
Apperception Test] measure of the same variable, possibly
because his achievement is fulfilled in actuality and need
not be converted into fantasy.
2.
Is motivated by a need for order.
3.
Has a need for curiosity.
4.
Is self‑assertive, dominant, aggressive, and
self‑sufficient.
He leads and possesses initiative.
5.
Rejects repression, is less inhibited, less formal, and less
conventional,
is bohemianly unconcerned, is radical, and is low on
measures of authoritarian values. However, MacKinnon finds
that the creative individual is not "bohemian."
6.
Has persistence of motive,
liking and capacity for work, self‑discipline, perseverance,
high energy‑output, is thorough.
7.
Is independent and autonomous.
8.
Is constructively critical,
less contented, dissatisfied.
9.
Is widely informed,
has wide ranging interests, is versatile.
10.
Is open to feelings and emotions.
For him feeling is more important than thinking, he is more
subjective, he possesses vitality and enthusiasm.
11.
Is aesthetic in his judgment and value orientation.
12.
Is low in economic values
or is a poor business man, however, found with the all
port‑Vernon‑Lindzey Scale of Values that their more creative
industrial research chemists did have higher economic values
than their less creative colleagues.
13.
Possesses freer expression
of what has been described as feminine interests and lack of
masculine aggressiveness.
14.
Has little interest in interpersonal relationships,
does not want much social interaction, is introverted, is
lower in social values, and is reserved.
15.
Is emotionally unstable
but capable of using his instability effectively, not well
adjusted by psychological definition but adjusted in the
broader sense of being socially useful and happy in his
work.
16.
Sees himself as creative.
He is also more likely to describe himself in terms that
investigators have found to be related to creativity than is
true of less creative individuals. For example, MicKinnon in
his study of architects found that his more creative
group described themselves more frequently as inventive,
determined, independent, individualistic, enthusiastic, and
industrious," while his less creative group
described themselves more frequently as "responsible,
sincere, reliable, dependable, clear thinking, tolerant, and
understanding". In short, where creative architects more
often stress their inventiveness, independence, and
individuality, their enthusiasm, determination, and
industry, less creative members of the profession are
impressed by their virtue and good character and by their
rationality and sympathetic concern for others. Considered
in terms of their ideals, MacKinnon also found that the more
creative group would like to be more sensitive, while the
less creative groups would like to be more original and, at
the same time, more self‑controlled and disciplined.
17.
Is intuitive and empathic.
18.
Is less critical of himself.
He is less inclined to use negative and unfavorable
adjectives.
19.
Makes a greater impact on others.
These findings do not characterize any single individual.
No creative individual has all these characteristics, but
a creative person probably has more of them than does a less
creative person. Evidence for personality factors
characteristic of creative persons comes from studies of
individuals in a wide variety of different scientific and
professional fields: biology, psychology, chemistry,
engineering, architecture. Just as these individuals
differed from each other in field of endeavor, they also
differed from each other in age, educational status,
administrative status, etc. And in the studies in which they
participated, there were also differences in the
psychological tests and techniques used to gather data as to
their creativity.
|
4.6
Guilford’s Intellective Factors
|
4.6 Guilford’s Intellective
Factors
One of the more important developments in the field of
creativity has been Guilford's works on intellective
factors. Work
began out of both theoretical and statistical considerations
that led him to be critical of traditional intelligence
testing procedures. It would take us too far a field to
consider all the issues involved; hence we shall limit
ourselves to what he has to say directly about the
relationships between intelligence testing and creativity.
In 1950 Guilford said,
"we must look well beyond the boundaries of the I.Q if we
are to fathom the domain of creativity" and he voiced the
belief that the idea "that creative talent is to be
accounted for in terms of high intelligence or I.Q ... is
not only inadequate but has been largely responsible for
lack of progress in the understanding of creative people."
To
arrive at a conceptualization of the different possible
factors involved in the structure of the intellect,
Guilford used a technique called morphological analysis.
This is a technique for stimulating creativity and therefore
as an aside Guilford's work is a good illustration of this
technique's use and value.
Guilford's morphological model consists of three dimensions
or parameters operations, contents, and products.
Each of these dimensions consists of several categories.
Operations, which as its name indicates, is the operation
performed on material, consists of the following categories:
cognition, memory, divergent production, convergent
production, and evaluation. Contents, or the medium in which
the thought occurs, consists of four categories: figural,
symbolic, semantic, and behavioral. And Products consists of
the results of the combinations of both operations and
products and includes six categories: units, classes,
relations, systems, transformations, and implications. All
of these are more fully defined in Table 4.1.
Table 4.1: Definitions of categories in GuilFord's structure
of intellect
Operations
 |
Operations
Major kinds of intellectual activities or processes;
things that the organism does with the raw materials
of information, information being defined as "that
which the organism discriminates."
Cognition.
Immediate discovery, awareness, rediscovery, or
recognition of information in various forms;
comprehension or understanding.
Memory.
Retention or storage, with some degree of
availability, of information in the same form in
which it was committed to storage and in response to
the same cues in connection with which it was
learned.
Divergent Production.
Generation of information from the given
information, where the emphasis is upon variety and
quantity of output from the same source. Likely to
involve what has been called transfer. This
operation is most clearly involved in aptitudes of
creative potential.
Convergent Production.
Generation of information from the given
information, where the emphasis is upon achieving
unique or conventionally accepted best outcomes. It
is likely the given (cue) information fully
determines the response.
Evaluation.
Reaching decisions or making judgments concerning
criterion satisfaction (correctness, suitability,
adequacy, desirability, etc.) of information |
Contents
 |
Contents
Broad classes or types of information discriminable
by the organism.
Figural.
Information in concrete form, as perceived or as
recalled possibly in the form of images. The term
"figural" minimally implies figure‑ground perceptual
organization. Visual spatial information is figural.
Different sense modalities may be involved, e.g.,
visual kinesthetic.
Symbolic.
Information in the form of denotative signs, having
no significance in and of themselves, such as
letters, numbers, values musical notations, codes,
and words, when meanings and form are not
considered.
Semantic.
Information in the form of meanings to which words
commonly become attached, hence most notable in
verbal thinking and in verbal communication but not
identical with words. Meaningful pictures also often
convey semantic information.
Behavioural.
Information, essentially nonverbal, involved in
human interactions where the attitudes, needs,
desires, moods, intentions, perceptions, thoughts,
etc., of other people and of ourselves is involved. |
Products
 |
Products
Forms that information takes in the organism's
processing of it.
Units.
Relatively segregated or circumscribed items of
information having "thing" character. May be close
to Gestalt psychology's "figure on a ground."
Classes.
Conceptions underlying sets of items of information
grouped by virtue of their common properties.
Relations.
Connections between items of information based upon
variables or points of contact that apply to them.
Relational connections are more meaningful and
definable than implications.
Systems.
Organized or structured aggregates of items of
information; complexes of interrelated or
interacting parts.
Transformations.
Changes of various kinds (redefinition, shifts, or
modification) of existing information or in its
function.
Implications.
Extrapolations of information, in the form of
expectancies, predictions, known or suspected
antecedents, concomitants, or consequences. The
connection between the given information and that
extrapolated is more general and less definable than
a relational connection.
|
Guilford regards
the combination of any three categories from the three
dimensions as consisting of a psychological factor.
For example, cognition of figural systems is called
spatial orientation; cognition of semantic implication is
conceptual foresight; divergent production of symbolic units
is called word fluency; and divergent production of semantic
units is called ideational fluency, etc. For each of these
factors tests have been developed.
Relating his own studies of intellect to creativity,
Guilford says,
"Although
the most obvious aspects of creative thinking appear to
depend on the abilities to do divergent‑productive thinking
and the abilities to effect transformations of information,
with the abilities of fluency, flexibility, elaboration, and
redefinition playing significant roles, with creative
thinking put in its larger context of problem solving, we
see that any or all kinds of abilities represented in the
structure of intellect can play their useful roles, directly
or indirectly."
To
illustrate Guilford's factors and the tests used to get at
them, let us
consider the divergent production factors. A factor that
Guilford calls word fluency (divergent symbolic units)
consists of thinking up and writing out words containing a
specified letter, e.g., the letter "g"; two of the tests for
ideational fluency (divergent semantic units) are Plot
Titles (nonclever) in which the subject is asked to list
"possible titles for a given short story" and the score is
the number of nonclever titles produced. And another is the
Utility Test in which the subject is asked to list "uses he
can think of for a common brick, or a wire coat hanger." The
score is based on "the total number of relevant responses."
When the uses for the common brick and lead pencil given by
a person are scored for the number of shifts in classes in
consecutive responses, it becomes a measure of semantic
spontaneous flexibility.
Guilford's tests,
especially those designed to measure divergent‑production
factors, have been used, as indicated previously, in various
ways by researchers investigating creativity. Some have used
the tests to study differences between creative persons,
selected in terms of some criterion and others who are less
creative or who have not manifested any creativity. Other
investigators have used Guilford's tests to
differentiate between two groups of persons. One group
scores significantly higher on these tests than does the
other, and so the investigator has a psychometric criterion
to differentiate between his groups. He then proceeds to
study the groups with other psychological tests. Still
another third group has used the tests to measure the
effects of programs designed to stimulate creativity. And a
fourth group has adapted or altered some of Guilford's
original tests for specific purposes. These tests are
referred to later as "Guilford‑like" tests. Many of
Guilford's tests and the Guilford‑like tests are regarded as
tests of creativity by some investigators, not because they
have the evidence that the tests correlate with independent
measures of manifest creativity, but because the tests
appear to measure psychological functions that are assumed
to be involved in the mental operations of creative persons
during the creative process.
|
|
|
|